Ekkebus wrote:Alright, its Monday. Let open discussion of Angel begin.
Zeiram requested that we do two part missions across two weeks and in the interests of everyone being able to keep up I will grant said request. I'll update the OP but for next week the goal is just to get through Sunset Pt1.
There's a lot of stuff to talk about here, and I'm not sure if I should start. I might as well start with the level design. Angel serves very much as a good introductory level, aside from the tutorial level. The path eventually loops around, so it's difficult to get completely lost. It introduces you to all of the set pieces that will reoccur throughout the game, namely the ghosts, Harmon's room, messenger pidgins, hanged men, soul shells, and introduction to the boss battles. It's always jarring to go through a techno club entrance to an abandoned warehouse into a boss battle. I think it's a design choice that Suda continued in No More Heroes, that is, a safe and empty section that's set up to get you ready for up coming battle by offering a few tips for the boss, and a safe section to ease yourself into it.
The couple puzzles took me a bit to figure out, but thankfully it's not nearly the level of insane as point and click adventures. Puzzles are thankfully marked by that awesome guitar riff, Plus that hint guy with the mask does give just enough information to figure out the puzzle. If not, you can donate thick blood to get a more blunt hint...and verbally abused. Seriously, that guy's an asshole with his mask on. I wonder if it's a subtle hint that we're all fuck-tards when we have a mask to hide behind.
I'm not sure what is up with the hanged man that mark all of the soul shell locations. They seem to work for the master, looking for all of his used bullets, but really, I'm just under the impression it's just a way to mark something to look out for, and nothing stands out more than a naked hanged man.
My question is who is the Chief Travis is referring to? It sounds like it's Harmon, but I'm not sure if he really means the main villain.
So, really, I think Angel is just a way of introducing the player to the various mechanics of the game, the characters, the bad guys, and the main villain. It seems to be a simple "US government contracts a syndicate of assassins to take out a domestic terrorist" storyline, with some things that point out there there might be something else going on here. Namely, not every "Harmon's Room" is exactly "Safe". It goes from a very clean, almost existing in a void, room with a TV and a professional maid, to a decrepit room, beat up furniture and that same woman wearing street clothes and choosing not to give two shits. The fact that you keep running into ghosts, one of which refers to himself as the first one you've killed, and another one who seems like a helpful girl that gives rings...given she's a disembodied head, also strikes as interesting development down the line.
The Angel in question really stands out, as she's the only character that has that has very anime eyes in this level. It makes me wonder what the purpose of that design choice was, other than to have her really stand out.