^Yeah but let's face it, the fixed save points would also be 10-30 minutes away from where you died, except it would be all the time. This game will often keep you very close to where you left off. There are only a few rare instances like when you initially get into town, and you die on a balance beam. Now that's something else I wanted to bring up...I have no problems with the balance beams whatsoever. Maybe it's all of the Tony Hawking I've done, but even then I think people are just reading the visuals wrong. Generally when you're on a beam the screen will go completely top down. When you look at the very top of your screen, you want to keep the board in the middle of the top screen. Hitting left will make it turn to the left, hitting right will make it turn to the right. Use that visual like the arrow meter on skateboard games(ala keeping the arrow in the center of the meter). Generally you can just read his body language too. If he's swinging his arms wildly, you're clearly fucking up. You're not alone in complaining about the balance boards, but I never quite got how so many people are having trouble with these things.
I just wrapped up the monastery level and I think that the game has been getting better as it progresses, which is good news for those that stick it through. Even the negative reviews have said that the final portion of the game almost makes up for whatever else they had to complain about. And I'm about to head to that final area right now. I've completed all of the sidequests except one so far, and some of them are more than worth the trouble in completing for the experience alone. The movie theatre sidequest probably being my favorite one of the bunch. I would recommend trying to pace out the sidequests so you do a couple in between each major area(they're placed on the map in a way that they want you to naturally do this) instead of just sitting down one afternoon and bombing through every single one in a row. It'd take a lot of the enjoyment away.
So far I still stand by this being the best Silent Hill since 3. While the performance isn't there with the stuttering issue, the content and modern Silent Hill experience that I've wanted this entire generation is. The monastery level really delivered that classic Silent Hill feeling with its bounty of scare rooms and completely off the wall puzzles that feel like they came out of 1-3.
Here's a nice short spoiler free interview with the producer of Downpour as a bonus http://www.dreadcentral.com/news/53814/ ... -and-hd-co
And some cool Silent Hill cosplay as well(skip past the 5 minute mark to see the end result) http://www.youtube.com/watch?v=BJtDuqdLbEw





