And I certainly can't deny the amount of care this team put into the game's mechanics. But I'd say that the game's anti-loop system is a very creative solution to a very technical problem. I think it's fair to say that Revenge Labs' goal with Skullgirls was to make a fighting game that addresses many of the problems they encountered in high-level tournament play. Though obviously not mutually exclusive, that is a very different starting point, creatively, from the goal of making an entertaining video game. This is not to say that every fighting game since Street Fighter II has been creatively bankrupt, far from it, but by way of example, there was no blueprint for SFII to follow. Its designers merely set out to make a competitive game so fun and exciting that people wouldn't stop dropping quarters into it. They followed their guts, balanced it as best as they could, and produced a game that was infinitely more complex than any other cabinet in the arcade, but easy for anyone to pick up and play.
By contrast, Skullgirls feels saddled with 20 years' worth of fighting game arcana, systems built upon systems, built upon counter-systems to correct for flaws in the systems of the generation of fighting games immediately preceding, ad infinitum. You may call it homage, but I call it a design philosophy that excludes more gamers than it includes. And this is not Revenge Labs' fault. Personally, I believe that the baggage of 20 years' worth of slow, painful evolution is the biggest problem facing fighting games today. I'm not here to offer a solution; I'm not a game designer, I don't have one. But I don't think Revenge Labs has one with Skullgirls. And before you mention what might be the best tutorial in any fighting game ever, that's not a cure; it's just an admittedly awesome band-aid
Thanks for having a fun argument with me though! I hope you understand that my criticisms of this game aren't meant to imply that "I think this game is shit and I think you're an idiot if you like it." I'm glad you like it! I wish I liked it more
EDIT: I've been calling them Revenge Labs, but my eyes are playing tricks on me. They are Reverge Labs.







