Hell yeah man. I burned through that bad boy the moment I saw it was available and loved almost every second of it. So first off pretty much everything I said about the Signal carries over here. The set pieces are fantastic(the fucked up ferris wheel, Hartman's torn out office, the lighthouse run) and they've pulled even more mileage out of the "wordplay" mechanic which I didn't think was possible. Eventually the game is just going to be Alan Wake inside a giant blank space surrounded by words. There was definitely more narrative to go around here, and now I'm left extremely suspicious about Zane's motives behind guiding Alan. As mentioned, the ending alludes to a Wake 2 in a less than subtle manner. I mean, Alan is literally writing a sequel to his previous best selling novel titled "Return." So one could say that things are looking pretty good here. The only hangup I have with this chapter is that goddamn whirlwind platforming puzzle near the beginning of the game. I'm sure this is one of those things where you'll either get through it fine in one or two tries, or get stuck on it for a good eight or nine deaths like an idiot. I am that idiot. But the moment I cleared that the chapter only got better and better.
I need to give this one a replay immediately because I didn't look at the achievements until after I beat it and I missed a good chunk of things...including some sort of secret area. Plus, I just really dig collecting the Night Springs video games. I didn't get all of the pages or thermoses, but you can bet your ass I'm getting those games. Speaking of achievements, I don't know if you got it or not Tim since you slipped out the exit, but there's actually an achievement you can get just for sticking it through the Hartman, Alace, and TV Allen conversation. Anyways, with all of that said, this is not just a damn good chapter in the Wake series, but I feel it also has some of the best pacing. You're always pressing forward and seeing/experiencing something new whether it be the set piece, or the environment puzzle, or the combat elements(drop a car right through the taken? Uh yes please). So you may be wondering...Is this worth the entry fee? My friend, it's worth it and then some. In fact, if you don't even own Alan Wake I demand that you purchase the DLC for it. DO IT













