shadowdancer21b wrote:I liked create a character in SC III personally. Also, have they answered my wishes and brought back Necrid, or at least a Necrid-alike?
Necrid? Really? I always thought he was a terrible character, and started the wheels in my head about how Todd McFarlane may not be the great designer I thought he was. However, that's just my opinion, so take it for what it is.
I'm going to stick with the game right now, and I'm excited to see how high level play looks like when it hits EVO this year. The new mechanics isn't a deal breaker for me just yet. The fact that they tied the parry system to the bar is frustrating as the original system really made the gap between good players and casual players that much much greater, much like the parry system in 3rd Strike. When I see it tied to a super meter, it's really saying "We want terrible players to feel good at this game." It worked for Street Fighter IV, right?
One thing I'm digging is the fact that they took a chance and replaced half the cast with a younger generation of fighters. What this allows for is greater tweaks in a fighting style without going against character. Take King of Fighters for example. There was a game where they gutted a lot of the character's move sets to balance the game. From a game design standpoint, that made sense. However, every player who grew up learning a character's moveset had to completely relearn that character. This forced designers to find a way to put those original moves back in. Here, we have characters who have similar styles, but they can be changed enough.
It's a damn shame you already traded this game in, Tim. I was hoping to challenge you at "this" stage of history, when I visit after my deployment.