Anyone who has followed us remotely closely as a company probably realizes what a landmark event it is for us when a new Soul Calibur game is released. Most of this stems out for the ridiculous amount of time we spent playing Soul Calibur II that has reached out into our movies, onto the podcast and into a huge made up movie series involving Yoshimitsu and Lizard Man on a road trip. Soul Calibur is special and ranked on a couple of our best of all time lists back on our last podcast before TripleRaidio. So yeah, Soul Calibur V? I'm all over it. I was super excited to read about how they were taking the series and finally moving the story forwards in a big way, with a big jump in the timeline and a slew of new characters. Also, they decided to go ahead with some new combat mechanics borrowed from their 2D fighting game cousins. And I hate to say it but I'm kind of disappointed with what I've played so far.
First off, I am not a fan of the meter. It basically just takes an awesome, unique fighting system and makes it, well, Street Fighter. Suddenly matches revolve more around building up your one big finishing move and trying to land it just like every Capcom fighting game. The mechanic itself isn't bad, obviously, it just feels unnecessary and takes away a lot of what made SC unique for me. The bigger issue is that executing a Guard Counter now requires half a meter to do. The Guard Counter is has basically been the cornerstone of the Soul Calibur franchise offering a straightforward easy-to-learn-but-tough-to-master defensive option that anyone can really take advantage of. Making it a less common ability isn't a terrible idea but making it an option at the expense of more powerful offensive maneuvers basically just means you'll never see it used. Its a massive change and I don't think it's necessarily a good one.
Then there's the story and the characters. I do like playing as the new characters. They shake things just enough while still being familiar to the characters we've known for years. My problem is basically...who the fuck are they? There's almost nothing in the way of background or explanation for anyone outside of Patrolkas and Pyrrha, and even they're story feels rushed. 'Oh you need to go search for these other two sacred weapons'. 'Oh, they just happen to be in the next town I go to'. I like the way the story mode presents itself but it's just too skimpy and too many characters see no screen time at all. With such a big jump in the chronology of the series, I was hoping for a lot more in terms of story but I guess I'm just guilty of expecting too much out of my fighting games.
This is somewhat minor but the selection of unlockable characters is pretty lame. The variations on Patrolkas and Pyrrha are fine. I was definitely pleased to see Edge Master again but then....TWO more all-weapon characters. I think its neat story-wise that Kilik has caught up to his master but Kilik has been one of my go-to characters for the past four games so when I found out he was just another Edge Master and not the Kilik of old I was pretty bummed.
Don't get me wrong, the game is still Soul Calibur so it's still pretty damn fun. I really like playing with all the new characters. Ezio is an awesome addition. The fact that it doesn't have Star Wars characters is a huge plus over SCIV. The netcode seems to be a lot more stable than IV and the matchmaking is pretty good as well. I haven't cracked into the create a character yet but from what I saw online you can definitely do some really awesome things and I'm looking forward to poking around in there. There's still quite a bit of content to explore and I'm sure I'll love playing it with people I know but my first night with the game definitely left me feeling a bit empty.








